Is there an easy way to break down how a character thinks?
This is the question we set out to answer in our course Thoughts vs Feelings.
Sometimes, when we sit down and start working on a shot, things can get a little unclear. It’s easy to feel what you want to have in your animation. Getting those feeling to read to the audience is another thing altogether. But, if we setup a quick map of what happens in a character’s head, we can come up with some really solid, easy to read acting.
It doesn’t have to be that hard. If we know how different muscle groups in the face are triggered, we can build a vocabulary for showing different mental actions on a character’s face.
What about the action of events when it comes to thoughts?
Once we know where thoughts hit the face, we need to talk about what types of thoughts are required to communicate to the audience what’s happening in the character’s head!
In the course Thoughts vs Feelings, we jump into how the brain sends signals to the face, where those signals hit first and how we show that to the audience as well as the order of thought events.
If you’re interested in getting some new ideas on how you might make your next shot more authentic, check out this course!